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Wednesday 17 June 2015

Software frameworks



Software frameworks

In computer programming, a software framework is an abstraction in which software providing generic functionality can be selectively changed by additional user-written code, thus providing application-specific software. A software framework is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate development of software applications, products and solutions. Software frameworks may include support programs, compilers, code libraries, tool sets, and application programming interfaces (APIs) that bring together all the different components to enable development of a project or solution.
Frameworks contain key distinguishing features that separate them from normal libraries:
·                    inversion of control: In a framework, unlike in libraries or normal user applications, the overall program's flow of control is not dictated by the caller, but by the framework.[1]
·                    default behavior: A framework has a default behavior. This default behavior must be some useful behavior and not a series of no-ops.[citation needed]
·                    extensibility: A framework can be extended by the user usually by selective overriding or specialized by user code to provide specific functionality.
·                    non-modifiable framework code: The framework code, in general, is not supposed to be modified, while accepting user-implemented extensions. In other words, users can extend the framework, but should not modify its code


The designers of software frameworks aim to facilitate software development by allowing designers and programmers to devote their time to meeting software requirements rather than dealing with the more standard low-level details of providing a working system, thereby reducing overall development time.[2] For example, a team using a web application framework to develop a banking web-site can focus on writing code particular to banking rather than the mechanics of request handling and state management.
Frameworks often add to the size of programs, a phenomenon termed "code bloat". Due to customer-demand driven applications needs, both competing and complementary frameworks sometimes end up in a product. Further, due to the complexity of their APIs, the intended reduction in overall development time may not be achieved due to the need to spend additional time learning to use the framework; this criticism is clearly valid when a special or new framework is first encountered by development staff.[citation needed] If such a framework is not used in subsequent job taskings, the time invested in learning the framework can cost more than purpose-written code familiar to the project's staff; many programmers keep copies of useful boilerplate for common needs.
However, once a framework is learned, future projects can be faster and easier to complete; the concept of a framework is to make a one-size-fits-all solution set, and with familiarity, code production should logically rise. There are no such claims made about the size of the code eventually bundled with the output product, nor its relative efficiency and conciseness. Using any library solution necessarily pulls in extras and unused extraneous assets unless the software is a compiler-object linker making a tight (small, wholly controlled, and specified) executable module.
The issue continues, but a decade-plus of industry experience has shown that the most effective frameworks turn out to be those that evolve from re-factoring the common code of the enterprise, instead of using a generic "one-size-fits-all" framework developed by third parties for general purposes. An example of that would be how the user interface in such an application package as an office suite grows to have common look, feel, and data-sharing attributes and methods, as the once disparate bundled applications grow unified into a suite which is tighter and smaller; the newer/evolved suite can be a product that shares integral utility libraries and user interfaces.

See more: https://en.wikipedia.org/wiki/Software_framework


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