Program Listing MRB574
- ‘ TicTacToe v0.4
‘
‘ RANDOM vs
‘ CENTER vs
‘ RUNORSTOP vs
‘ MONTECARLO vs
‘ HUMAN
‘
‘ Copyright (c) 2010 NonkiTakahashi
‘
‘ constants
SPACE = 0 ‘ none
TURN1 = 1 ‘ X
TURN2 = 2 ‘ O
OB = 3 ‘ out bound
GMAX = 10 ‘ max number of games
iRo = 3 ‘ number of ro (dimension)
iNR = 0 ‘ number of record
‘
sVersion = ”v0.4″ ‘ program version
GraphicsWindow.Title = ”TicTacToe “ + sVersion
sFigure[1] = ”X”
sFigure[2] = ”O”
‘
sEntry[1] = ”HUMAN”
sEntry[2] = ”RANDOM”
sEntry[3] = ”CENTER”
sEntry[4] = ”RUNORSTOP”
sEntry[5] = ”MONTECARLO”
iNE = 5 ‘ number of entries
‘
iTGMax = GMAX
iE1 = 2
iE2 = 2
sPlayer[1] = sEntry[iE1]
sPlayer[2] = sEntry[iE2]
‘
lMainMenu:
GraphicsWindow.Clear()
InitGame()
If bStart <> ”True” Then
Program.End()
EndIf
‘
GraphicsWindow.BrushColor = ”SteelBlue”
iSeed = 0
bDebug = ”False”
‘
lReplay:
iT1 = 0 ‘ times X win
iT2 = 0 ‘ times O win
iTD = 0 ‘ times draw
iTG = 0 ‘ times games
iTW = 10 ‘ times work out for MONTECARLO
‘
lNextGame:
GraphicsWindow.Clear()
If iTG > 0 Then
ShowResult()
EndIf
iS = 0 ‘ step
InitBoard() ‘ initialize board
SaveBoard() ‘ current board <- board
DrawBoard()
‘
‘ game start
While ”True”
‘
‘ turn X (Player 1)
iTurn = TURN1
EachTurn()
If sGame <> ”continue” Then
Goto lExit
EndIf
‘
‘ turn O (Player 2)
iTurn = TURN2
EachTurn()
If sGame <> ”continue” Then
Goto lExit
EndIf
‘
EndWhile
‘
lExit:
GraphicsWindow.BrushColor = ”SteelBlue”
GraphicsWindow.DrawText(10, 10, sGame)
If sGame = ”X win” then
GraphicsWindow.PenWidth = 2
GraphicsWindow.PenColor = ”SteelBlue”
GraphicsWindow.DrawLine(iWX0, iWY0, iWX1, iWY1)
iT1 = iT1 + 1
ElseIf sGame = ”O win” then
GraphicsWindow.PenWidth = 2
GraphicsWindow.PenColor = ”SteelBlue”
GraphicsWindow.DrawLine(iWX0, iWY0, iWX1, iWY1)
iT2 = iT2 + 1
Else
iTD = iTD + 1
EndIf
iTG = iTG + 1
If sGame = ”X win” then
Program.Delay(500)
Else
Program.Delay(1000)
EndIf
If iTG < iTGmax Then
Goto lNextGame
EndIf
GraphicsWindow.BrushColor = ”White”
GraphicsWindow.FillRectangle(400, 20, 150, 150)
GraphicsWindow.BrushColor = ”SteelBlue”
ShowResult()
Continue()
If bRestart Then
Goto lReplay
Else
Goto lMainMenu
EndIf
‘
‘ EachTurn
‘ in: integer iTurn – 1 or 2
‘ in: string sPlayer[] – selected player
Sub EachTurn
GetPutList() ‘ find next possible puts
iS = iS + 1
If sPlayer[iTurn] = ”RANDOM” Then
Random()
ElseIf sPlayer[iTurn] = ”CENTER” Then
Center()
ElseIf sPlayer[iTurn] = ”RUNORSTOP” Then
RunOrStop()
ElseIf sPlayer[iTurn] = ”MONTECARLO” Then
WorkOut() ‘determine a from put list by MONTECARLO method
ElseIf sPlayer[iTurn] = ”HUMAN” Then
Human()
EndIf
Sound.PlayClickAndWait()
PutFigure()
Record() ‘ record game score
RestoreBoard() ‘ board <- current board
DrawBoard()
Judge()
EndSub
‘
‘ Initialize Game
‘ work: integer iY1, iY2, iY3, iY4, iY5, idY
Sub InitGame
idY = 40
iY1 = 50
iY2 = iY1 + idY
iY3 = iY2 + idY
iY4 = iY3 + idY
iY5 = iY4 + idY
GraphicsWindow.FontSize = 18
GraphicsWindow.BrushColor = ”Black”
GraphicsWindow.DrawBoundText(10, 10, 400, ”TicTacToe “ + sVersion)
GraphicsWindow.DrawText(10, iY1, ”Main Menu”)
GraphicsWindow.DrawText(10, iY2, ”player 1 :”)
GraphicsWindow.DrawText(10, iY3, ”player 2 :”)
GraphicsWindow.DrawText(10, iY4, ”games :”)
oTB1 = Controls.AddTextBox(120, iY2)
oTB2 = Controls.AddTextBox(120, iY3)
oTBG = Controls.AddTextBox(120, iY4)
oBL1 = Controls.AddButton(“<”, 310, iY2)
oBR1 = Controls.AddButton(“>”, 345, iY2)
oBL2 = Controls.AddButton(“<”, 310, iY3)
oBR2 = Controls.AddButton(“>”, 345, iY3)
oBLG = Controls.AddButton(“<”, 310, iY4)
oBRG = Controls.AddButton(“>”, 345, iY4)
oBStart = Controls.AddButton(“Start”, 10, iY5)
oBEnd = Controls.AddButton(“End”, 75, iY5)
sPlayer[1] = sEntry[iE1]
sPlayer[2] = sEntry[iE2]
Controls.SetTextBoxText(oTB1, sPlayer[1])
Controls.SetTextBoxText(oTB2, sPlayer[2])
Controls.SetTextBoxText(oTBG, iTGMax)
bStart = ”"
Controls.ButtonClicked = OnButtonClicked
While bStart = ”"
Program.Delay(500)
EndWhile
EndSub
‘
Sub DrawGrid
iX0 = 100
iY0 = 100
iX1 = 700
iY1 = 500
GraphicsWindow.PenColor = ”Cyan”
GraphicsWindow.PenWidth = 1
For iX = iX0 To iX1 Step iX0
For iY = iY0 To iY1 Step iY0
GraphicsWindow.DrawLine(iX, 0, iX, iY1)
GraphicsWindow.DrawLine(0, iY, iX1, iY)
EndFor
EndFor
EndSub
‘
‘ Continue ?
Sub Continue
iY1 = 200
GraphicsWindow.FontSize = 18
GraphicsWindow.BrushColor = ”Black”
oBC = Controls.AddButton(“Continue”, 400, iY1)
oBM = Controls.AddButton(“Main”, 500, iY1)
bRestart = ”"
Controls.ButtonClicked = OnButtonClicked2
While bRestart = ”"
Program.Delay(500)
EndWhile
EndSub
‘
Sub OnButtonClicked
oBu = Controls.LastClickedButton
If oBu = oBStart Then
bStart = ”True”
ElseIf oBu = oBEnd Then
bStart = ”False”
ElseIf oBu = oBL1 Then
iE1 = iE1 - 1
If iE1 < 1 Then
iE1 = iNE
EndIf
sPlayer[1] = sEntry[iE1]
Controls.SetTextBoxText(oTB1, sPlayer[1])
ElseIf oBu = oBR1 Then
iE1 = iE1 + 1
If iE1 > iNE Then
iE1 = 1
EndIf
sPlayer[1] = sEntry[iE1]
Controls.SetTextBoxText(oTB1, sPlayer[1])
ElseIf oBu = oBL2 Then
iE2 = iE2 - 1
If iE2 < 1 Then
iE2 = iNE
EndIf
sPlayer[2] = sEntry[iE2]
Controls.SetTextBoxText(oTB2, sPlayer[2])
ElseIf oBu = oBR2 Then
iE2 = iE2 + 1
If iE2 > iNE Then
iE2 = 1
EndIf
sPlayer[2] = sEntry[iE2]
Controls.SetTextBoxText(oTB2, sPlayer[2])
ElseIf oBu = oBLG Then
If itGMax > 1 Then
iTGMax = iTGMax - 1
Else
iTGMax = GMAX
EndIf
Controls.SetTextBoxText(oTBG, iTGMax)
ElseIf oBu = oBRG Then
If iTGMax < GMAX Then
iTGMax = iTGMax + 1
Else
iTGMax = 1
EndIf
Controls.SetTextBoxText(oTBG, iTGMax)
EndIf
EndSub
‘
Sub OnButtonClicked2
oBu = Controls.LastClickedButton
If oBu = oBC Then
bRestart = ”True”
ElseIf oBu = oBM Then
bRestart = ”False”
EndIf
EndSub
‘
‘ Player HUMAN
‘ in: integer iPX[], iPY[] – possible puts
‘ in: integer iNumPuts – entry count of possible puts
‘ work: integer i – index of possible puts
‘ work: integer iMX, iMY – mouse position
‘ out: integer iX, iY – next put
Sub Human
iX = iPX[1]
iY = iPY[1]
lCurrentMouse:
Program.Delay(200)
iMX = GraphicsWindow.MouseX
iMY = GraphicsWindow.MouseY
GetPosition()
If Mouse.isLeftButtonDown Then
Goto lCheckPut
Else
Goto lCurrentMouse
EndIf
lCheckPut:
For i = 1 To iNumPuts
If iPX[i] = iX And iPY[i] = iY Then
Goto lReturnMouse
EndIf
EndFor
Goto lCurrentMouse
lReturnMouse:
iX = iPX[i]
iY = iPY[i]
EndSub
‘
‘ Get position of mouse clicked
‘ in: integer iMX, iMY – mouse position
‘ out: iX, iY – board position
Sub GetPosition
If iMX < 150 Then
iX = 1
ElseIf iMX < 250 Then
iX = 2
Else
iX = 3
EndIf
If iMY < 150 Then
iY = 1
ElseIf iMY < 250 Then
iY = 2
Else
iY = 3
EndIf
EndSub
‘
‘ Record game score
‘ in: integer iX, iY – next put
‘ in: integer iS – stage
‘ out: iRX[], iRY[] – game score
Sub Record
iRX[iS] = iX
iRY[iS] = iY
EndSub
‘
‘ Show game score to text window for debug
‘ in: integer iRX[], iRY[] – game score
‘ in: integer iS – put count (stage)
‘ work: integer i – index of game score
Sub ShowRecord
For i = 1 to iS
TextWindow.Write(“[" + iRX[i] + ”][" + iRY[i] + ”],”)
EndFor
TextWindow.WriteLine(“”)
EndSub
‘
‘ Show possible puts list to text window for debug
‘ in: integer iNumPuts – entry count of possible puts
‘ in: integer iPX[], iPY[] – possible puts
‘ work: integer i – index of possible puts
Sub ShowPutList
For i = 1 To iNumPuts
TextWindow.Write(“iPX[" + i + "]=” + iPX[i])
TextWindow.WriteLine(“,iPY[" + i + "]=” + iPY[i])
EndFor
EndSub
‘
‘ Save possible puts list
‘ in: integer iPX[], iPY[] – possible puts
‘ in: integer iNumPuts – entry count of possible puts
‘ work: integer i
‘ out: integer iSX[], iSX[] – saved possible puts
‘ out: integer iSNP – saved entry count of possible puts
Sub SavePutList
iSNP = iNumPuts
For i = 1 To iSNP
iSX[i] = iPX[i]
iSY[i] = iPY[i]
EndFor
EndSub
‘
‘ Restore possble puts list
‘ in: integer iSX[], iSY[] – saved possible puts
‘ in: integer iSNP – saved entry count of possible puts
‘ out: integer iPX[], iPY[] – (restored) possible puts
‘ out: iNumPuts – (restored) entry count of possible puts
Sub RestorePutList
iNumPuts = iSNP
For i = 1 To iNumPuts
iPX[i] = iSX[i]
iPY[i] = iSY[i]
EndFor
EndSub
‘
‘ Save current board
‘ in: integer iBoard[][] – board
‘ work: integer iX, iY
‘ out: integer iSaved[][] – saved current board
Sub SaveBoard
For iY = 1 To iRo
For iX = 1 To iRo
iSaved[iX][iY] = iBoard[iX][iY]
EndFor
EndFor
EndSub
‘
‘ Restore current board
‘ in: integer iRo – 3
‘ in: integer iSaved[] – saved current board
‘ work: integer iX, iY
‘ out: iBoard[] – (restored) board
Sub RestoreBoard
For iY = 1 To iRo
For iX = 1 To iRo
iBoard[iX][iY] = iSaved[iX][iY]
EndFor
EndFor
EndSub
‘
‘ Player MONTECARLO
‘ in: integer iS – stage
‘ in: integer iSNP – entry count of possible puts
‘ work: integer iSS – saved stage
‘ work: integer iTT – saved turn
‘ work: integer i – index of win counter
‘ work: integer iFP – first put
‘ work: integer iG – work out game count
‘ work: integer iTurn
‘ out: integer iX, iY
Sub WorkOut
SavePutList()
iSS = iS ‘ save stage
iTT = iTurn ‘ save turnFor i = 1 To iSNP ‘ instead of iNumPuts
iWin[i] = 0 ‘ result clear
EndFor
For iG = 1 To iTW * iSNP
iS = iSS - 1 ‘ temporaly stage
RestoreBoard() ‘ board <- current board
iTurn = TURN1
If Math.Remainder(iS, 2) = 0 Then
iTurn = TURN2
Goto lNextO
EndIf
‘
lNextX:
‘ turn X
GetPutList()
iS = iS + 1
RunOrStop()
If iS = iSS Then
iFP = iNP ‘ first put
EndIf
iBoard[iX][iY] = TURN1
Judge()
If sGame <> ”continue” Then
Goto lEndGame
EndIf
‘
lNextO:
‘ turn O
GetPutList()
iS = iS + 1
RunOrStop()
If iS = iSS Then
iFP = iNP ‘ first put
EndIf
iBoard[iX][iY] = TURN2
Judge()
If sGame <> ”continue” Then
Goto lEndGame
EndIf
‘
Goto lNextX
‘
lEndGame:
If sGame = sFigure[iTurn] + ” win” Then
iWin[iFP] = iWin[iFP] + 3 * (10 - iS)
ElseIf sGame = ”draw” then
iWin[iFP] = iWin[iFP] + (10 - iS)
Else
iWin[iFP] = iWin[iFP] + 2 * (10 - iS)
EndIf
EndFor
‘
iMax = 0
For i = 1 to iSNP ‘ instead of p
If iWin[i] >= iMax Then
iMax = iWin[i]
iNP = i
EndIf
EndFor
RestorePutList()
iS = iSS ‘ restore stage
iTurn = iTT ‘ restore turn
iX = iPX[iNP]
iY = iPY[iNP]
EndSub
‘
‘ Player RANDOM
‘ in: boolean bDebug – is debug ?
‘ in/out: integer iSeed – seed for random number debug version
‘ in: integer iNumPuts – number of possible puts
‘ work: integer iNP – index of possible puts
‘ out: integer iX, iY – next put
Sub Random
iNP = Math.GetRandomNumber(iNumPuts)
If bDebug Then
iSeed = iSeed + 1
If iSeed > iNumPuts Then
iSeed = 1
EndIf
iNP = iSeed
EndIf
iX = iPX[iNP]
iY = iPY[iNP]
EndSub
‘
‘ Player CENTER
‘ in: integer iBoard[][] – board
‘ out: integer iX, iY – next put
Sub Center
If iBoard[2][2] = SPACE Then
iX = 2
iY = 2
Else
Random()
EndIf
EndSub
‘
‘ Player RUNORSTOP
‘ in: integer iNumPuts – entry count of possible puts
‘ in: integer iPX[], iPY[] – possible puts
‘ work: integer iRun[] – count of run (ex. X_X for X)
‘ work: integer iStop[] – count of stop (ex. O_O for X)
‘ work: integer i – index of run and stop candidate
‘ work: integer iX0, iY0 – a possible put
‘ work: integer iMax – max count of run
‘ work: integer iX1, iY1, iX2, iY2 – points on a run
‘ out: integer iNP – final index of possble puts
‘ out: integer iX, iY – next put
Sub RunOrStop
‘ clear run and stop candidate
For i = 1 To iNumPuts
iRun[i] = 0
iStop[i] = 0
EndFor
‘ set next of candidate
For i = 1 To iNumPuts
iX0 = iPX[i]
If iX0 = 1 Then
iX1 = 2
iX2 = 3
ElseIf iX0 = 2 Then
iX1 = 1
iX2 = 3
Else ‘ iX0 = 3
iX1 = 1
iX2 = 2
EndIf
iY0 = iPY[i]
If iY0 = 1 Then
iY1 = 2
iY2 = 3
ElseIf iY0 = 2 Then
iY1 = 1
iY2 = 3
Else ‘ iY0 = 3
iY1 = 1
iY2 = 2
EndIf
‘
If iBoard[iX1][iY0] = iBoard[iX2][iY0] Then
‘ horizontal run or stop found
If iBoard[iX1][iY0] = TURN1 Then
‘ X_X
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iRun[i] = iRun[i] + 1
Else
‘ turn O
iStop[i] = iStop[i] + 1
EndIf
EndIf
If iBoard[iX1][iY0] = TURN2 Then
‘ O_O
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iStop[i] = iStop[i] + 1
Else
‘ turn O
iRun[i] = iRun[i] + 1
EndIf
EndIf
EndIf
If iBoard[iX0][iY1] = iBoard[iX0][iY2] Then
‘ vartical run or stop found
If iBoard[iX0][iY1] = TURN1 Then
‘ X_X
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iRun[i] = iRun[i] + 1
Else
‘ turn O
iStop[i] = iStop[i] + 1
EndIf
EndIf
If iBoard[iX0][iY1] = TURN2 Then
‘ O_O
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iStop[i] = iStop[i] + 1
Else
‘ turn O
iRun[i] = iRun[i] +1
EndIf
EndIf
EndIf
If iX0 = iY0 And iBoard[iX1][iY1] = iBoard[iX2][iY2] Then
‘ down run or stop found
If iBoard[iX1][iY1] = TURN1 Then
‘ X_X
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iRun[i] = iRun[i] + 1
Else
‘ turn O
iStop[i] = iStop[i] + 1
EndIf
EndIf
If iBoard[iX1][iY1] = TURN2 Then
‘ O_O
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iStop[i] = iStop[i] + 1
Else
‘ turn O
iRun[i] = iRun[i] + 1
EndIf
EndIf
EndIf
If iX0 + iY0 = 4 And iBoard[iX1][iY2] = iBoard[iX2][iY1] Then
‘ up run or stop found
If iBoard[iX1][iY2] = TURN1 Then
‘ X_X
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iRun[i] = iRun[i] + 1
Else
‘ turn O
iStop[i] = iStop[i] + 1
EndIf
EndIf
If iBoard[iX1][iY2] = TURN2 Then
‘ O_O
If Math.Remainder(iS, 2) = 1 Then
‘ turn X
iStop[i] = iStop[i] + 1
Else
‘ turn O
iRun[i] = iRun[i] + 1
EndIf
EndIf
EndIf
EndFor
iMax = 0
For i = 1 To iNumPuts
If iRun[i] > iMax Then
iMax = iRun[i]
iNP = i
EndIf
EndFor
If iMax > 0 Then
Goto lReturnNP
EndIf
For i = 1 To iNumPuts
If iStop[i] > iMax Then
iMax = iStop[i]
iNP = i
EndIf
EndFor
If iMax > 0 Then
Goto lReturnNP
EndIf
Random()
lReturnNP:
iX = iPX[iNP]
iY = iPY[iNP]
EndSub
‘
‘ Show result of games
‘ in: integer iT1 – times X wins
‘ in: integer iT2 – times O wins
‘ in: integer iTD – times draw
‘ in: integer iTG – games
‘ in: string sPlayer[] – players logic names
Sub ShowResult
GraphicsWindow.DrawText(400, 20, sFigure[1] + ” win: “ + iT1 + ” (“ + Math.Floor(iT1 / iTG * 100) + ”%)”)
GraphicsWindow.DrawText(400, 40, sFigure[2] + ” win: “ + iT2 + ” (“ + Math.Floor(iT2 / iTG * 100) + ”%)”)
GraphicsWindow.DrawText(400, 60, ”draw : “ + iTD + ” (“ + Math.Floor(iTD / iTG * 100) + ”%)”)
GraphicsWindow.DrawText(400, 80, ”games: “ + iTG)
GraphicsWindow.DrawText(400, 120, sFigure[1] + ”: “ + sPlayer[1])
GraphicsWindow.DrawText(400, 140, sFigure[2] + ”: “ + sPlayer[2])
EndSub
‘
‘ Check game end
‘ in: integer iNumPuts – entry count of possible puts
‘ in: integer iS – stage
‘ out: string sGame – game result “continue” or “X win” or “O win” or “draw”
Sub Judge
sGame = ”continue”
If iNumPuts <= 6 Then
If Math.Remainder(iS, 2) = 1 Then
iTurn = TURN1
Else
iTurn = TURN2
EndIF
CheckRun()
If iNumPuts = 1 And sGame = ”continue” Then
sGame = ”draw”
EndIf
EndIf
EndSub
‘
‘ Check Run
‘ in: integer iTurn
‘ in: integer iBoard[][] – board
‘ out: string sGame
‘ out: integer iWX0, iWY0, iWX1, iWY1 – line of win
Sub CheckRun
If iBoard[1][1] = iTurn And iBoard[2][1] = iTurn And iBoard[3][1] = iTurn Then
iWX0 = 50
iWY0 = 100
iWX1 = 350
iWY1 = 100
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[1][2] = iTurn And iBoard[2][2] = iTurn And iBoard[3][2] = iTurn Then
iWX0 = 50
iWY0 = 200
iWX1 = 350
iWY1 = 200
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[1][3] = iTurn And iBoard[2][3] = iTurn And iBoard[3][3] = iTurn Then
iWX0 = 50
iWY0 = 300
iWX1 = 350
iWY1 = 300
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[1][1] = iTurn And iBoard[1][2] = iTurn And iBoard[1][3] = iTurn Then
iWX0 = 100
iWY0 = 50
iWX1 = 100
iWY1 = 350
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[2][1] = iTurn And iBoard[2][2] = iTurn And iBoard[2][3] = iTurn Then
iWX0 = 200
iWY0 = 50
iWX1 = 200
iWY1 = 350
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[3][1] = iTurn And iBoard[3][2] = iTurn And iBoard[3][3] = iTurn Then
iWX0 = 300
iWY0 = 50
iWX1 = 300
iWY1 = 350
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[1][1] = iTurn And iBoard[2][2] = iTurn And iBoard[3][3] = iTurn Then
iWX0 = 50
iWY0 = 50
iWX1 = 350
iWY1 = 350
sGame = sFigure[iTurn] + ” win”
ElseIf iBoard[1][3] = iTurn And iBoard[2][2] = iTurn And iBoard[3][1] = iTurn Then
iWX0 = 350
iWY0 = 50
iWX1 = 50
iWY1 = 350
sGame = sFigure[iTurn] + ” win”
EndIf
EndSub
‘
‘ Get possible puts list
‘ in: integer iBoard[][] – board
‘ out: integer iNumPuts – entry count of possible puts
‘ out: integer iPX[], iPY[] – possible puts
‘ work: integer iNP – instead of x, y for iBoard[][]
Sub GetPutList
iNumPuts = 0
For iNP = 0 To 8
If iBoard[Math.Remainder(iNP, 3) + 1][Math.Floor(iNP / 3) + 1] = SPACE Then
iNumPuts = iNumPuts + 1
iPX[iNumPuts] = Math.Remainder(iNP, 3) + 1
iPY[iNumPuts] = Math.Floor(iNP / 3) + 1
EndIf
EndFor
EndSub
‘
‘ Draw board on graphics window
‘ in: integer iRo – 3
‘ work: integer iX, iY
Sub DrawBoard
GraphicsWindow.PenWidth = 2
GraphicsWindow.PenColor = ”Black”
GraphicsWindow.DrawLine(50, 150, 350, 150)
GraphicsWindow.DrawLine(50, 250, 350, 250)
GraphicsWindow.DrawLine(150, 50, 150, 350)
GraphicsWindow.DrawLine(250, 50, 250, 350)
GraphicsWindow.PenWidth = 4
GraphicsWindow.PenColor = ”Gray”
For iY = 1 To iRo
For iX = 1 To iRo
If sFigure[iBoard[iX][iY]] = ”O” Then
GraphicsWindow.DrawEllipse(65 + (iX - 1) * 100, 65 + (iY - 1) * 100, 70, 70)
ElseIf sFigure[iBoard[iX][iY]] = ”X” Then
GraphicsWindow.DrawLine(65 + (iX - 1) * 100, 65 + (iY - 1) * 100, 135 + (iX - 1) * 100, 135 + (iY - 1) * 100)
GraphicsWindow.DrawLine(135 + (iX - 1) * 100, 65 + (iY - 1) * 100, 65 + (iX - 1) * 100, 135 + (iY - 1) * 100)
EndIf
EndFor
EndFor
EndSub
‘
‘ Put figure onto board
‘ in: integer iSaved[][] – current board
‘ in: integer iRo – 3
‘ in: integer iX -x coordinate
‘ in: integer iY -y coordinate
‘ in: integer iTurn – 1 or 2
‘ in: string sAlpha[] – alphabet for SGF game score
Sub PutFigure
If (iX > 0 And iX <= iRo And iY > 0 And iY <= iRo) Then
iSaved[iX][iY] = iTurn
If (iTurn = TURN1) Then
sLine = ”;B[" + sAlpha[iX] + sAlpha[iY] + ”]C[" + sFigure[TURN1] + ”(“ + iX + ”,” + iY + ”)]”
OutputLine()
ElseIf (iTurn = TURN2) Then
sLine = ”;W[" + sAlpha[iX] + sAlpha[iY] + ”]C[" + sFigure[TURN2] + ”(“ + iX + ”,” + iY + ”)]”
OutputLine()
ElseIf (iTurn = SPACE) Then
sLine = ”;E[" + sAlpha[iX] + sAlpha[iY] + ”]C[-(" + iX + "," + iY + ")]“
OutputLine()
EndIf
EndIf
EndSub
‘
‘ OutputLine
‘ in: string sLine – output line
Sub OutputLine
iNR = iNR + 1
sRec[iNR] = sLine
EndSub
‘
‘ Get figure from board
‘ in: integer iSaved[][] – current board
‘ in: integer iX, iY – x, y coordinate
‘ out: integer iFigure – TURN1 or TURN2
Sub GetFigure
If (iX >= 1 And iX <= iRo And iY >= 1 And iY <= iRo) Then
iFigure = iSaved[iX][iY]
Else
iFigure = OB
EndIf
EndSub
‘
‘ Initialize board
‘ in: integer iRo – 3
‘ work: integer iX, iY, i
‘ out: integer iBoard – board
‘ out: string sAlpha[] – alphabet for SGF game score
Sub InitBoard
For iY = 1 To iRo
For iX = 1 To iRo
iBoard[iX][iY] = SPACE
EndFor
EndFor
‘
For i = 0 To iRo + 1
iBoard[i][0] = OB
iBoard[i][iRo + 1] = OB
iBoard[0][i] = OB
iBoard[iRo + 1][i] = OB
EndFor
‘
For i = 0 To iRo
‘ alphabet for SGF game score
sAlpha[i] = Text.GetSubText(” abcdefghijklmnopqrs”, i + 1, 1)
EndFor
EndSub - //
- Final del formulario
- Copyright (c) Microsoft Corporation. All rights reserved.
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